Learning in real-time in repeated games using experts
نویسنده
چکیده
Despite much progress, state-of-the-art learning algorithms for repeated games still often require thousands of moves to learn effectively – even in simple games. Our goal is to find algorithms that learn to play effective strategies in tens of moves in many games when paired against various associates. Toward this end, we describe a new meta-algorithm designed to increase the learning speed and proficiency of expert algorithms. We show that this meta-algorithm enhances four expert algorithms so that they quickly learn effective strategies in two-player repeated games.
منابع مشابه
Robust Opponent Modeling in Real-Time Strategy Games using Bayesian Networks
Opponent modeling is a key challenge in Real-Time Strategy (RTS) games as the environment is adversarial in these games, and the player cannot predict the future actions of her opponent. Additionally, the environment is partially observable due to the fog of war. In this paper, we propose an opponent model which is robust to the observation noise existing due to the fog of war. In order to cope...
متن کاملدر آمدی بر طراحی بازیهای آموزشی- رایانه ای با رویکرد زبان شناختی درحیطه اختلالات ویژه یادگیری
The purpose of this article is to analyze the status of computer games with a linguistic approach in making schools smart for the students suffering from learning disorders with a focus on reading disorder. The authors will try to adopt an approach based on research and development and use their own and their colleagues’ educational and rehabilitation experiences. They also try to discuss the i...
متن کاملEvaluating the Effectiveness of Using Sport and Traditional Games at the Higher Military Educational Establishments in a Pandemic and Post-pandemic Period
Background. The cadets experienced particular difficulties in a pandemic period because due to isolation and faced a number of unanticipated challenges like stress, anxiety, and low learning outcomes. Objectives: The aim of the study was to evaluate the effectiveness of sport and traditional games to improve cadets’ learning performance and motivation to learning activities and future service ...
متن کاملThe effect of using computer games on learning free throw Basketball skill and comparison with skilled and learning pattern
The aim of this experiment was to study the effect of computer game on acquisition and retention of free throw basketball skills (accuracy and pattern) and compare this method with two patterning methods (skilled and learning). 50 high school students age range 15-17 years were selected as a research samples. Subjects after participating in the pretest were divided into 5 equal groups and each ...
متن کاملComparing flow experience of medical students in cognitive, behavioral, and social educational games: A quasi-experimental study
Background & Objective: This study contributed to the current body of literature on educational games by comparing medical students’ flow experience in three types of educational games developed based on three learning theories: behavioral, cognitive, and social. Materials & Methods: A quasi-experimental repeated measure design was employed. A total of 39 second-year medical students played th...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2013